Creature Concept: Barney

Created: February 2017

Description: Class assignment to concept out a creature, real or fictional, and create front/side/back views with skeletal structures. Humanoid creatures and/or skeletal structures are not allowed. Create a Zbrush mockup with an interior skeletal structure and muscular system.

Tools: Photoshop, Zbrush

Colt 1911

Created: April 2016

Description: An exercise in poly-optimised modelling for games and texturing fundamentals. As if to be used in a FPS the polygons are mostly spent in the areas that the camera will focus on. Textung was done in Photoshop with the goal of understanding exactly what each texture map does and how it's read by the engine.

Tools: 3ds Max, Photoshop, CrazyBump, Marmoset

Colt 1911

Created: April 2016

Description: An exercise in poly-optimised modelling for games and texturing fundamentals. As if to be used in a FPS the polygons are mostly spent in the areas that the camera will focus on. Textung was done in Photoshop with the goal of understanding exactly what each texture map does and how it's read by the engine.

Tools: 3ds Max, Photoshop, CrazyBump, Marmoset

Colt1911_ModelSheet